Cob Wargaming
The Old World Escalation League Tournament
We recently were part of a league Tournament featuring five players and five different armies. Each army would start at 1000 points and all players would play each other, then we, assess our league positions and rebuild our lists to 1500 points where we all play against each other again. A double round robin! With some clever planning our tournament organiser (and fantastic host) worked it out so we would each get to play all the different missions at least once.
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High Elves - 1000 Points
Prince -196 points
Hand Weapon, Full plate armour, Shield, General, Barded Elven Steed, Ring of Fury, Biting Blade, Pure of Heart
Mage - 163 points
Hand Weapon, Level 2 Wizard, Barded Elven Steed, Silvery Wand, Seed of Rebirth, High Magic
6 Silver Helms - 212 points
Hand Weapons, Lances, Hooves, Heavy Armour, Barding, Shields, Champion with Ring of Fury, Standard Bearer with War Banner, Musician
9 Elven Archers - 139 points
Hand Weapons, Longbows, Light Armour, Sentinel, Standard Bearer with War Banner, Musician. (we now know that you cant take more than one War Banner in a list!)
1 Tiranoc Chariot - 75 points
Cavalry Spears, Longbows
1 Tiranoc Chariot - 75 points
Cavalry Spears, Longbows
Great Eagle - 60 points
Eagle-Claw Bolt Thrower - 80 points
Warriors of Chaos - 1000 points
Sorcerer Lord - 225 pts
- Hand weapon - Heavy armour - Mark of Chaos Undivided - Level 4 Wizard - General - On foot - Daemonology
Aspiring Champion - 72 pts
- Hand weapon - Heavy armour - Shield - Mark of Chaos [Mark of Chaos Undivided] - On foot
9 Chaos Warriors - 138 pts
- Hand weapons - Heavy armour - Shields - Mark of Chaos [Mark of Chaos Undivided] - Champion - Standard bearer
5 Marauder Horsemen - 82 pts
- Hand weapons - Flails - Light armour - Javelins - Mark of Chaos [Mark of Chaos Undivided] - Marauder Horsemaster - Musician
5 Chaos Warhounds - 30 pts
- Claws and fangs (Hand weapons)
8 Chosen Chaos Warriors - 190 pts
- Great weapons - Full plate armour - Shields - Mark of Chaos [Mark of Chaos Undivided] - Champion - Standard bearer
4 Chosen Chaos Knights - 194 pts
- Lances - Shields - Full plate armour - Mark of Chaos [Mark of Slaanesh] - Drilled - Champion - Standard bearer
1 Dragon Ogres - 69 pts
- Halberds - Heavy armour - Shartak
Orc & Goblin Tribes, Nomadic Waaagh! - 999 Points
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Black Orc Bigboss - 100 pts
Hand weapon - Great weapon - Full plate armour - General - War Boar - Charmed Shield
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Goblin Oddnob - 175 pts
Hand weapon - Level 4 Wizard - Giant Wolf - Waaagh! Magic
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Goblin Warboss - 122 pts
Hand weapon - Great weapon - Wolf Chariot [Standard bearer]
Black Orc Boar Chariot - 144 pts
Hand weapon - Great weapon - Standard bearer
2 Goblin Wolf Chariots - 106 pts
Hand weapons - Cavalry spears - Shortbows
5 Goblin Wolf Rider Mob - 65 pts
Hand weapons - Shortbows - Feigned Flight - Reserve Move
5 Goblin Wolf Rider Mob - 57 pts
Hand weapons - Shields - Cavalry spears - Boss (champion)
6 Orc Boar Boy Mob - 140 pts
Hand weapons - Cavalry spears - Heavy armour - Shields - Big 'Uns - Boss (champion) - Standard bearer - Musician
Orc Boar Chariot - 90 pts
Hand weapons - Cavalry spears -
Beastmen 1000 points
Great Bray-Shaman - 210 points
Braystaff, Level 4 wizard, General, On foot, Talisman of Protection, Daemonology
Warhoof - 143 points
Cavalry Spear, Heavy Armour, Throwing Axes, Javelins, Ambushes, Ruby Ring of Ruin, Charmed Shield, Gnarled Hide
15 Gor Herd - 122 points
Hand Weapons, Additional Hand Weapons, True Horn (Great Weapon), Standard Bearer, Musician
10 Ungor Herd - 72 points
Shortbows, Ambushers, Half-Horn, Standard Bearer
Tuskgor Chariot - 85 points
Bestigor crew x1 (Hand Weapons, Great Weapons) Gor Crew x1 (Hand Weapon, Cavalry Spear), Tuskgor x2
3 Dragon Ogres - 196 points
Great Weapons, Heavy Armour, Shartak
4 Chaos Ogres - 172 points
Great Weapons, Heavy Armour, Khorne, Champion, Standard Bearer
Round One
1000 Points
Game One
Orcs and Goblins vs Beastmen
Scenario: Open Battle
Result: Beastmen victory
Victory Point score: 691 - 443
Overview:
A great way to kick start the league with a good old fashioned throw down!
The Orcs were sadly let down from the off by their Goblin Wolfrider underlings who, through some failed impetuous checks and fantastic charges, rode eagerly to their deaths against the Khorne Chaos Ogres who, with their overrun, were then given an easy charge into the Black Orc Chariot waiting in the back field. The Warhoof and Tuskgor destroyed the other Orc Chariot and after the other unit of Wolf Riders was killed by The Summoning the Orcs were left with only the Boar Boys with the Black Orc Warboss, the Shaman on wolf and the unit of Wolf Chariots left by the end of turn 2.
The Wolf Chariots however only added to the Orc woes by failing an impetuous check and charging the Gors in the woods losing 2 chariots to dangerous terrain checks, 1 on the initial charge and then another when pursing the falling back Gors. The Goblin Warboss had the Gors on the ropes but the Bray-Shaman stepped in to support the floundering goats. Daemonic Vigour boosted his toughness to 6 and the Warboss just could not wound the supped up beastie. The Bray-Shaman not only won the challenge but also ran the Warboss down personally when the Goblin broke and fled!
The Orcs looked close to utter collapse but were saved by the Boar Boy Big Un's that rampaged through the Beastmen lines killing the Dragon Ogres, Tuskgor Chariot and Gors with ease.
The Boar Boys would have caught the Bray-Shaman in an overrun but the lucky Shaman managed to evade as a single character. This was a huge moment in the game as it denied the Orcs a potential 310 victory points. It would have been a massive swing that would have changed the outcome of the match.
The Boar Boys were lined up to take on the remaining Beastmen forces when the game ended on turn 6 so we will never know if anything could have stopped those angry piggies!
MVP - Boar Boy Big Uns - The Unstoppable Pig Train





Game 2
Warriors of Chaos vs Beastmen
Scenario: Break Point
Result: Warriors of Chaos Victory
Victory Point Score: 1057 - 425
Overview:
A very rapid Chaos force caused problems for the Beastmen from the off!
Marauder horsemen harassed and hemmed in the Tuskgor chariot before destroying it with flails. The Chosen Warriors were flung across the board with an early Steed of Shadows easily pinning down and destroying the Gors and forcing the Bray-Shaman to flee into the open which would eventually lead to his demise in the later turns being blasted to death by The Summoning spell. The Beastmen were further hindered by the ambushing Warhoof not appearing until turn 4 and the ambushing Ungors not getting the chance to appear at all!
The Chaos Ogres managed to survive a flank charge from the Shartak by challenging him out. They won two rounds of combat comfortably but could only force the mighty beast to Give Ground leaving them stranded in the middle of the field to be outflanked and overran.
The Warriors of Chaos didn't have it all their own way however. The Dragon Ogres eventually managed to overcome the Chosen Knights with one Dragon Ogre surviving to go and take on the lone enemy Shartak by himself. The two had an epic clash and they managed to cancel each other out stomping each other to death.
MVP: Chaos Sorcerer Lord - The Magic Machine!